Third Edition
8. Escape Route (WD115) (SHC) (4thM10)
This mission is from Third Edition.
It's the 8th mission in the campaign and it's called "Escape Route."
It was previously published in White Dwarf Issue 115, the Space Hulk Campaigns Book and again in 4th Edition as Mission 10.
Abbreviations found behind mission names:
DW: Deathwing Expansion
SHC: Space Hulk Campaigns Book
SHF: Space Hulk Files (the digital iPad releases)
First Edition
1. Suicide Mission (2ndM1:1) (3rdM1) (4thM2)
2. Exterminate (2ndM1:2) (3rdM2) (4thM3)
3. Rescue (2ndM1:3) (3rdM3) (4thM4)
4. Cleanse and Burn (2ndM1:4) (3rdM4) (4thM5)
5. Decoy (2ndM1:5) (3rdM5) (4thM6)
6. Defend (2ndM1:6) (3rdM10) (4thM14)
White Dwarf 114 Pitfall, (Rules for Multi-level Games)
1. Pitfall (SHC) (3rdM12) (4thM16)
White Dwarf 115, (Command Units)
1. Delaying Action (SHC) (3rdM8) (4thM10)
White Dwarf 120, (Rules for Assault, Tactical and Devestator Squads)
1. Denzark’s Hammer (SHC) (4thM12)
White Dwarf 121, (Rules for Traitor Terminators)
1. Contract Revoked (SHC)
Deathwing Expansion, (Rules for New Characters and Weapons)
1. Alarm Call (3rdM6) (4thM7)
2. The Ship’s Log (3rdM7) (4thM9)
3. Seek And Retrieve
4. Regroup (3rdM9) (4thM11)
5. C.A.T. Hunt
6. The Unknown Lifeforms (3rdM11) (4thM15)
Genestealer Expansion, (Rules for Psychic Combat and Hybrids)
1. Behind Enemy Lines
2. The Final Assault
White Dwarf 133, Genestealer Invasion Part 1
1. Ambush! (SHC)
2. Regroup (SHC)
3. Hammer And Anvil (SHC)
White Dwarf 135, Genestealer Invasion Part 2
1. Search And Destroy (SHC)
2. Hold And Secure (SHC)
3. Final Conflict (SHC)
White Dwarf 137, The Last Stand
1. Break-In (SHC)
2. The Generator (SHC)
3. The Chapel (SHC)
4. The Last Stand (SHC)
White Dwarf 138, Necromunda
1. First Blood (SHC)
2. No Way Out (SHC) (4thM13)
3. Killing Ground (SHC)
4. Interrogation (SHC)
5. Divide and Conquer (SHC)
6. Poison! (SHC)
Sentinel V (This is the only new campaign from the Space Hulk Campaigns book)
1. Docking Bay (4thM1)
2. Strike Force (4thM8)
3. Counter-Attack
4. The Patriarch
White Dwarf 147, Wolf Lair
1. Under Attack
2. To The Rescue
3. Barricades
4. Breakthrough
5. To The Death
White Dwarf 149, Strike Deep
1. Entry Point
2. A Need For Power
3. Deep Down
4. The Race
5. Pull Back
6. Air Generator
White Dwarf 158, Return to Kalidus
1. A Quest For Power (SHF)
2. Honour Bound (SHF)
3. Terminus (SHF)
Citadel Journal 01, Unseen Enemy (Rules for Hidden Deployments)
1. Supply Lines
Citadel Journal 02, (Rules for Harlequins)
1. Into The Darkness
2. Numbering The Foe
3. Destroy
4. Kill On Sight
Citadel Journal 03, The Silent Voyager
1. To The Hunt
2. Assassin
3. The Bridge
4. Distress Signal
Citadel Journal 07, The Designer’s Cut (Rules for Alternate "fun" Weapons)
1. Ambush
2. Smash And Grab
3. Quad Run
4. Escape Route
Second Edition
1:1 Suicide Mission (1stM1) (3rdM1) (4thM2)
1:2 Exterminate (1stM2) (3rdM2) (4thM3)
1:3 Rescue (1stM3) (3rdM3) (4thM4)
1:4 Cleanse And Burn (1stM4) (3rdM4) (4thM5)
1:5 Decoy (1stM5) (3rdM5) (4thM6)
1:6 Defend (1stM6) (3rdM10) (4thM14)
2:1 Break Through
2:2 Forge Ahead
2:3 Regroup
2:4 Capture
2:5 Sabotage
2:6 Race Against Time
3:1 Seize And Secure
3:2 Menace
3:3 Data Download
3:4 Isolate
3:5 Annihilate
3:6 Retribution
White Dwarf 197, Defilement of Honour (Rules for Air Ducts)
1. Stop The Tide (WD16)
2. Shut Down
3. Take Control
White Dwarf 199, Bringer Of Sorrow
1. Pierce The Darkness (SHF)
2. Knowledge Is Power (SHF)
3. Deathbringer (SHF)
White Dwarf 200, Fangs Of Fenris (with QandA)
1. Trap The Foe
2. Counter-Attack
3. Annihilate!
White Dwarf 201, Duty And Honour
1. G Veil Of Darkness (SHF)
2. To Kill The Beast (SHF)
3. Back From Darkness (SHF)
White Dwarf 203, The Fate of the Sword of Halcyon
1. Impact
2. Salvage The Bridge
3. Shut Down
4. Purify
5. Inner Sanctum
Citadel Journal 25, Covert Operations (Rules for Imperial Guard)
1. Beachhead
2. Emperor’s Grace
3. Specimen
Citadel Journal 28, Superior Firepower
1. Fire Corridor
Third Edition
1. Suicide Mission (1stM1) (2ndM1:1) (4thM2)
2. Exterminate (1stM2) (2ndM1:2) (4thM3)
3. Rescue (1stM3) (2ndM1:3) (4thM4)
4. Cleanse And Burn (1stM4) (2ndM1:4) (4thM5)
5. Decoy (1stM5) (2ndM1:5) (4thM6)
6. Alarm Call (DWM1) (4thM7)
7. The Artefact (DWM2) (4thM9)
8. Escape Route (WD115) (SHC) (4thM10)
9. Regroup (DWM4) (4thM11)
10. Defend (1stM6) (2ndM1:6) (4thM14)
11. Unknown Lifeforms (DWM6) (4thM15)
12. Pitfall (WD114) (SHC) (4thM16)
Fourth Edition
1. Beachhead (SHC)
2. Suicide MIssion (1stM1) (2ndM1:1) (3rdM1)
3. Exterminate (1stM2) (2ndM1:2) (3rdM2)
4. Rescue (1stM3) (2ndM1:3) (3rdM3)
5. Cleanse And Burn (1stM4) (2ndM1:4) (3rdM4)
6. Decoy (1stM5) (2ndM1:5) (3rdM5)
7. Alarm Call (DWM1) (3rdM6)
8. Into The Depths (SHC)
9. The Artefact (DWM2) (3rdM7)
10. Escape Route (WD115) (SHC) (3rdM8)
11. Regroup (DWM4) (3rdM9)
12. Hard Vacuum (WD120) (SHC)
13. No Escape (WD138) (SHC)
14. Defend (1stM6) (2ndM1:6) (3rdM10)
15. Unknown Lifeforms (DWM6) (3rdM11)
16. Pitfall (WD114) (SHC) (3rdM12)
White Dwarf 33, Disable the Shields
1. Disable The Shields
Space Hulk Mission Files (3 iPad digital releases)
Space Wolves
1. A Quest For Power (WD158)
2. Honour-Bound (WD158)
3. Terminus (WD158)
Dark Angels
1. Pierce The Darkness (WD199)
2. Knowledge Is Power (WD199)
3. Deathbringer (WD199)
Ultramarines
1. A Curtain Of Shadows (WD201)
2. To Kill The Beast (WD201)
3. Back From Darkness (WD201)
White Dwarf 16, Ductways (New Rules for Air Ducts)
1. Power Down (WD197)
White Dwarf 17, Genestealer Cultists (New Rules for Hybrids)
1. Corruption’s Heart
Additional links:
• Further reading: Take a look at some of my Mission Highlights
• Have a question or a comment? Contact me here