That's where I fell in love with Terminators and I've played them ever since.
This post walks through the steps I take to modify my older 2005 plastic sculpts.
Step 1: Lower the shoulder attachment points on the torso.
Take your hobby knife and cut away the top portion of the arm attachment points.
This will allow us to attach their arms lower on their torso later on. Doing this helps get rid of that hunched over look they're known for.
This is done by adding greenstuff all the way around the model's waist using his existing belt as a guide for how thick we want to make it.
The idea is to make his torso as wide as his existing belt all the way around and go a little bit higher than the mounting point for this torso. Don't worry if you go too high, it can be cut back down to get the correct height later.
Step 3: Resculpt the belt back in place
This is a little trickier and maybe the hardest part of all. Since we pretty much removed the belt by widening his torso, go back with a thin strip of greenstuff and add a new belt. I will add it all the way around and then trim the top edge down to where I want it to be.
The top edge of his belt should only be slightly higher than his hip plates. Make sure not to obscure his belt buckle when adding the new belt back in.
Getting the "correct" torso height
When you set his torso on his legs, we want the back vent to be almost touching his new belt.
Step 4: (OPTIONAL) Adding the leg armour reinforcements
Sometimes these can be a pain to do because they're so small.
They're added to make the legs appear bigger without having to do a ton of sculpting to actually make them bigger. The reinforcement is made of two parts, the leg strut and the knee joint.
Let the struts cure before moving on to the knee joints.
Do not try to do both at the same time!
Making the knee joints is a matter of pressing two balls of greenstuff into position.
Make sure the ones you add to the insides of his knees are the same size and sit at the same angle as the existing ones on the outsides of his knees. If the angles are different, it really looks out of place on the model.
It's best to wait until the bottom layer has cured before adding the top layer. This is so you don't deform the the bottom layer when you're pressing it into place.
Step 5: Placing the shoulder pads in the correct position
Since we lowered the arms, we want to raise the shoulder pads back up to where they were to keep the iconic silhouette. This is done by setting a small ball of greenstuff on top of his arm before gluing the shoulderpad in place.
This is my best example of what they'll look like following this process.
Good luck!
Additional links:
• All my other posts related to true scaling
• Further reading: Take a look at other Modeling posts